The title's map can be explored openly with your choices determining which crew member gets saved first. These elements add a lot of depth to a very simple concept, and keep the game feeling fresh from start to finish. Many of the game's areas have complex puzzles involving a lot of gravity flipping, and the variety grows as you delve further into the release as it introduces teleporters, cables that will automatically switch the gravity when hit, and even tasks you with controlling more than one crew member at once. You use the analogue stick or d-pad to move left or right, and use the X button to flip the direction of gravity, so that Viridian is either walking on the floor or on the ceiling. The controls are as simple as can be, but have been used exceptionally well to create challenging and imaginative puzzles. However, dying over 500 times never felt unfair or deterred us from playing every death felt like a learning experience, getting a little further with each attempt until that section was conquered. There are no limited lives, either, as the title simply counts your deaths, granting you more rewards for fewer screw-ups - but it's worth mentioning that we died a heck of a lot. Each time that you end up dying, you'll return to the last checkpoint that you walked through, enabling you to have another attempt. The game itself isn't split into levels - instead, it's one continuous run with many checkpoints scattered around. This is achieved by navigating your way past hundreds of spikes, dodging projectiles, and riding moving platforms to reach precarious locations. The story follows the journey of six brave space adventurers, all with names beginning with the letter V, that get transported to another dimension while exploring space.Īs the player, you take control of Viridian, who's on a quest to rescue the rest of his crew, Victoria, Vermillion, Violet, Vitellary, and Verdigris, from the depths of another dimension and return them to their spaceship. VVVVVV is an 8-bit retro style platformer that was first developed for the PC back in 2010, and has now been ported to the PlayStation 4.
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